XZ-Tank Cannon
LIGHT 6

XZ-Tank Cannon

  • Archetype:
  • ABC

  • ATK:
  • 2400

  • DEF:
  • 2100

  • View:
  • 3949




"X-Head Cannon" + "Z-Metal Tank" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the Graveyard. You can discard 1 card, then target 1 face-down Spell/Trap Card your opponent controls; destroy that target.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 7, 2026
54± 8/ 100
Power Score
Intrinsic 54
Deck 54

XZ-Tank Cannon — Power Evaluation

Final Score: 54 ± 8 · Confidence: Medium

  • Intrinsic: 54 · Deck: 54 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Board breaker, Material body

Why it scores here

XZ-Tank Cannon is a 2400-ATK Fusion whose value is one conditional removal effect: discard 1 card to destroy 1 face-down Spell/Trap. That is a 1-for-1 trade with no card advantage and no negation, and it is limited to face-down backrow. Its summon route needs X-Head Cannon and Z-Metal Tank on the field, and it cannot be recovered from the Graveyard, so its 2400 ATK earns almost nothing. The score comes from accessibility and the removal effect, and the deck evidence confirms the line is real but does not raise the intrinsic power.

Axis scores

Axis Score Evidence
Accessibility 55 Fusion-summoned from the Extra Deck by banishing two named field cards, which are partners in 98.7% and 97.4% of the 77 sampled decks; not Graveyard-summonable, and no searcher or combo starter data (inferred, observed).
Combo & Conversion 40 Text describes a 2400-ATK body plus one destroy effect, but combo data has 0 appearances, so conversion is text-only inference with no observed board data (inferred).
Resource Economy 45 Discarding 1 card to destroy 1 card is an even trade with no refuel or extra card advantage (verified).
Effect & Interaction 55 Destroys one face-down Spell/Trap for a discard, which is soft, situational interaction with no negation and no hand-trap reach (verified).
Material Utility 35 Level 6 LIGHT Machine Fusion body, but no material-usage evidence was supplied, so its value as material is unproven (inferred).
Resilience & Flexibility 40 Cannot be Special Summoned from the Graveyard and the evidence text shows no once-per-turn clause, so a single negate or removal ends its use on the field (verified, inferred).
Deck-Building Efficiency 45 A single Extra Deck slot with an average of 1.16 copies per deck, but it needs two specific partners on field, which restricts how it is played (observed, inferred).

Calculation

Weight profile: 0.7 Removal/Negation + 0.3 Board breaker. Intrinsic ≈ 54, Deck ≈ 54, Meta = provisional. Modifiers: Specific-partner summon requirement (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Live from the Extra Deck with its partners in nearly every sampled deck
  • Destroys face-down Spell/Trap cards that are hard to play around
  • Single copy cost, with no garnet-style brick risk

Weaknesses

  • Discarding a card for a single destruction means no card advantage
  • Only hits face-down Spell/Trap, not face-up cards or monsters
  • Cannot be Special Summoned from the Graveyard, so it does not recur

Counters / choke points

  • Face-up Spell/Trap cards are outside its target range
  • Interrupting the summon by removing one of its two field partners
  • Negates or removes it after the fusion summon, before the effect is used

Best use

Fusion removal / board breaker for ABC-style Fusion lines. Decks: ABC, Armed Dragon, Therions. Suggested copies: 1.

Evidence & gaps

  • Verified: Fusion summon by banishing X-Head Cannon and Z-Metal Tank that you control; Discard 1 card to destroy 1 face-down Spell/Trap your opponent controls; Cannot be Special Summoned from the Graveyard; Partners X-Head Cannon and Z-Metal Tank appear in 98.7% and 97.4% of the 77 sampled decks
  • Observed: Appears in 77 of 400 sampled decks, with 21 distinct archetypes and 1.16 average copies; Main deck use in 57.1% of Gameplay type 7 decks
  • Inferred: Access is conditional on the two field partners; Interaction is soft and limited to face-down backrow; Recurrence is limited because the card cannot be revived from the Graveyard
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only no rulings or once-per-turn wording beyond the supplied text











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